<?xml version="1.0" encoding="utf-8"?>
<journal>
<title>Health Education and Health Promotion</title>
<title_fa>Health Education and Health Promotion</title_fa>
<short_title>Health Educ Health Promot</short_title>
<subject>Medical Sciences</subject>
<web_url>http://hehp.daneshafarand.org</web_url>
<journal_hbi_system_id>1</journal_hbi_system_id>
<journal_hbi_system_user>admin</journal_hbi_system_user>
<journal_id_issn>2588-5715</journal_id_issn>
<journal_id_issn_online>2345-2897</journal_id_issn_online>
<journal_id_pii></journal_id_pii>
<journal_id_doi></journal_id_doi>
<journal_id_iranmedex></journal_id_iranmedex>
<journal_id_magiran></journal_id_magiran>
<journal_id_sid></journal_id_sid>
<journal_id_nlai></journal_id_nlai>
<journal_id_science></journal_id_science>
<language>en</language>
<pubdate>
	<type>jalali</type>
	<year>1405</year>
	<month>4</month>
	<day>1</day>
</pubdate>
<pubdate>
	<type>gregorian</type>
	<year>2026</year>
	<month>7</month>
	<day>1</day>
</pubdate>
<volume>14</volume>
<number>2</number>
<publish_type>online</publish_type>
<publish_edition>1</publish_edition>
<article_type>fulltext</article_type>
<articleset>
	<article>


	<language>en</language>
	<article_id_doi></article_id_doi>
	<title_fa></title_fa>
	<title>Gamification Approaches to Improve Learning Outcomes among Medical Students</title>
	<subject_fa></subject_fa>
	<subject></subject>
	<content_type_fa></content_type_fa>
	<content_type>Systematical Review/Meta-Analysis</content_type>
	<abstract_fa></abstract_fa>
	<abstract>&lt;span style=&quot;font-size:12pt&quot;&gt;&lt;span style=&quot;line-height:normal&quot;&gt;&lt;span style=&quot;font-family:Calibri,sans-serif&quot;&gt;&lt;b&gt;&lt;span style=&quot;font-size:10.0pt&quot;&gt;&lt;span cambria=&quot;&quot; style=&quot;font-family:&quot;&gt;&lt;span style=&quot;color:#4f81bd&quot;&gt;Aims:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt; &lt;span style=&quot;font-size:10.0pt&quot;&gt;&lt;span cambria=&quot;&quot; style=&quot;font-family:&quot;&gt;Gamification has increasingly been incorporated into medical education to improve student engagement, motivation, and academic performance. This study aimed to systematically evaluate the effects of gamification-based learning interventions on knowledge outcomes, clinical skills, OSCE performance, and student motivation. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br&gt;
&lt;span style=&quot;font-size:12pt&quot;&gt;&lt;span style=&quot;line-height:normal&quot;&gt;&lt;span style=&quot;font-family:Calibri,sans-serif&quot;&gt;&lt;b&gt;&lt;span style=&quot;font-size:10.0pt&quot;&gt;&lt;span cambria=&quot;&quot; style=&quot;font-family:&quot;&gt;&lt;span style=&quot;color:#4f81bd&quot;&gt;Information &amp; Methods:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt; &lt;span style=&quot;font-size:10.0pt&quot;&gt;&lt;span cambria=&quot;&quot; style=&quot;font-family:&quot;&gt;This systematic review and meta-analysis were conducted in accordance with the PRISMA 2020 guidelines. Literature searches were performed in PubMed, Scopus, Google Scholar, and citation-tracking sources through December 2025. Quantitative studies evaluating gamification interventions among undergraduate or professional medical students were included. Data were synthesized narratively, and a meta-analysis was conducted using a random-effects model. Effect sizes were calculated using standardized mean differences with 95% confidence intervals, and heterogeneity was assessed using the I&amp;sup2; statistic.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br&gt;
&lt;span style=&quot;font-size:12pt&quot;&gt;&lt;span style=&quot;line-height:normal&quot;&gt;&lt;span style=&quot;font-family:Calibri,sans-serif&quot;&gt;&lt;b&gt;&lt;span style=&quot;font-size:10.0pt&quot;&gt;&lt;span cambria=&quot;&quot; style=&quot;font-family:&quot;&gt;&lt;span style=&quot;color:#4f81bd&quot;&gt;Findings:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt; &lt;span style=&quot;font-size:10.0pt&quot;&gt;&lt;span cambria=&quot;&quot; style=&quot;font-family:&quot;&gt;Fourteen studies met the inclusion criteria, and six were eligible for meta-analysis. The pooled analysis demonstrated a moderate positive effect of gamification compared with conventional teaching approaches. Greater benefits were observed in clinically oriented and skill-based learning activities, although substantial heterogeneity was identified across studies. Gamification also improved collaborative participation, learning satisfaction, and classroom interaction in several studies involving simulation-based educational activities in undergraduate medical education programs. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br&gt;
&lt;span style=&quot;font-size:12pt&quot;&gt;&lt;span style=&quot;line-height:normal&quot;&gt;&lt;span style=&quot;font-family:Calibri,sans-serif&quot;&gt;&lt;b&gt;&lt;span style=&quot;font-size:10.0pt&quot;&gt;&lt;span cambria=&quot;&quot; style=&quot;font-family:&quot;&gt;&lt;span style=&quot;color:#4f81bd&quot;&gt;Conclusion:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-size:10.0pt&quot;&gt;&lt;span cambria=&quot;&quot; style=&quot;font-family:&quot;&gt; Gamification is a promising educational strategy in medical education.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br&gt;
&amp;nbsp;</abstract>
	<keyword_fa></keyword_fa>
	<keyword>Gamification,
Medical Education,
Medical Students,
Learning,
Clinical Competence</keyword>
	<start_page>271</start_page>
	<end_page>280</end_page>
	<web_url>http://hehp.daneshafarand.org/browse.php?a_code=A-10-1-144&amp;slc_lang=en&amp;sid=4</web_url>


<author_list>
	<author>
	<first_name>R.N.</first_name>
	<middle_name></middle_name>
	<last_name>Millani</last_name>
	<suffix></suffix>
	<first_name_fa></first_name_fa>
	<middle_name_fa></middle_name_fa>
	<last_name_fa></last_name_fa>
	<suffix_fa></suffix_fa>
	<email></email>
	<code>1003194753284600387930</code>
	<orcid>1003194753284600387930</orcid>
	<coreauthor>Yes
</coreauthor>
	<affiliation>Department of Medical Education, Faculty of Medicine, Airlangga University, Surabaya, Indonesia</affiliation>
	<affiliation_fa></affiliation_fa>
	 </author>


	<author>
	<first_name>A.K.R.</first_name>
	<middle_name></middle_name>
	<last_name>Purba </last_name>
	<suffix></suffix>
	<first_name_fa></first_name_fa>
	<middle_name_fa></middle_name_fa>
	<last_name_fa></last_name_fa>
	<suffix_fa></suffix_fa>
	<email></email>
	<code>1003194753284600387931</code>
	<orcid>1003194753284600387931</orcid>
	<coreauthor>No</coreauthor>
	<affiliation>Department of Medical Education, Faculty of Medicine, Airlangga University, Surabaya, Indonesia</affiliation>
	<affiliation_fa></affiliation_fa>
	 </author>


	<author>
	<first_name>H.T.</first_name>
	<middle_name></middle_name>
	<last_name>Joewono </last_name>
	<suffix></suffix>
	<first_name_fa></first_name_fa>
	<middle_name_fa></middle_name_fa>
	<last_name_fa></last_name_fa>
	<suffix_fa></suffix_fa>
	<email></email>
	<code>1003194753284600387932</code>
	<orcid>1003194753284600387932</orcid>
	<coreauthor>No</coreauthor>
	<affiliation>“Department of Medical Education, Faculty of Medicine” and “Dr. Soetomo Academic General Hospital”, Airlangga University, Surabaya, Indonesia</affiliation>
	<affiliation_fa></affiliation_fa>
	 </author>


</author_list>


	</article>
</articleset>
</journal>
